Every now and then I write blogs and articles which I publish here. I usually talk about graphics rendering, music composition for games and game design.
Recently I spent a few moments implementing physical clocks in Lofty Lagoon. Using old and new code.
Let's dig a little into keeping track of time in the world of a video game.
This year, I participated in the OLC Code Jam. It isn't the first time I've done so, but it is the first time I'm writing about it here.
The theme of this year's jam was "Weather".