Shatter Engine

My own 3D game engine written from scratch in C++ using OpenGL as its drawing API.

It's a reasonably small framework that is used to power some of my personal projects.

Current Features

Here's a short list of things that are currently possible in the engine.

  • Basic asset management for models, shaders, textures and audio
  • Import and export of custom engine data such as binary model files
  • Render passes
  • Loading levels from script files
  • Loading sub-levels from level script files
  • Entity messaging

Projects running on the Shatter Engine

Links

  • GitHub - public engine repository